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duct_tape
Super Rockchucker

Registered: Jan 2004
Location: Toronto, Ontario
Posts: 1391 |
I think the most important thing to focus on is good AI strategy. Granite 1 & 2 were enjoyable games, because you knew the computer would call a relatively good game against you.
Takeout Weight Curling, even though the graphics were better was far less fun because the computer's strategy was far worse than what you'd see on your average Friday night league.
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"Ladies and gentlemen, take my advice, pull down your pants and slide on the ice"
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04-23-12 11:21AM |
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doug_r
Harvey Hacksmasher
Registered: Feb 2011
Location:
Posts: 20 |
Realistic physics and responsive controls. I want the difference between a rock thrown to the button vs the top of the 8-foot to be very precise. Most curling games get this wrong, where throwing the correct weight has much more to do with chance than anything else. The rock should move at the correct speed, curl the right amount at the correct point in its trajectory, sweeping should have the correct effect, etc.
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04-24-12 10:39AM |
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dnero
Knee-Slider
Registered: Jul 2008
Location:
Posts: 6 |
One thing to watch out for that exists in flyordie is that the thrower "hits" the broom every time. This takes away from the realism of the game. It would be good to be able to set skill profiles for players where some might have better weight control
..better on the stick...better/worse hitters, etc.
This would make the strategy element more important
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04-24-12 10:45AM |
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Hitting the broom all the time on flyordie is fine though, as long as it's the same for both, then the skill comes from experience, strategy and weight control.
But I agree, if you're looking for a more realistic game\sim, then I think Take Out Weight did it best so far with where you had to "balance" with the mouse as an icon moved back and forth you had to keep it centre beneath the thrower to get on the broom. it was very fickle too so it was easy to miss. My complaint about it was that if you missed all the way to the left or right you were like 8 feet wide. If the curler you were using say was Glenn Howard you should really only be able to miss by a little.
But yes, the AI was horrible in Take Out Weight Curling. Online will be the true test anyhow, but a decent AI would be nice so you could play some bonspeils and tournies on your own time.
On that note too. I would think programming the real players in would be easy too, just code in that a certain player makes his shots 90 percent. And hopefully this adjustable.
In fact just have a create player\team and tournament\bonspiels so I can make a whole playdowns to the provincials and brier.
Jon
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04-24-12 03:44PM |
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There's a new curling game out there called Curling 2012. I downloaded it and it runs sooo bad on my computer despite the fact I can run games that use up 8x times more memory. The game looks alright but I dunno how it actually is because it's impossible to play.
Here's a link to the trailer.
http://youtu.be/M2UQ0vXStv0
There is also a curling game in the Winter Sports 2012 game, but it's even worse, 4 rocks per team... lol.
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04-25-12 01:57PM |
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you know what would be Amazing. If you could make this game popular enough that you could maybe get some big names to play in online bonspiels and such. Imagine playing online curling Martin or Howard or something, unlikely but would be really cool.
It happens in the online poker world.
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04-28-12 11:17AM |
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nickingrandcach
Harvey Hacksmasher
Registered: Nov 2008
Location: grande cache alberta
Posts: 95 |
make it like the old days where i can smoke and drink on the ice.
nick
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when the going gets tough the tough go curling. www.curlgc.ca
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10-10-12 11:03PM |
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jcullen
Hitting Paint
Registered: Oct 2006
Location:
Posts: 106 |
No idea how progress is going, but this is just a simple idea.
Make it so the AI will quit when they are a certain amount behind.
The AI was terrible in Take-Out Weight season mode, and it didn't really improve until the very end of the game when you got to play Ferbey or what have you.
The problem was, you had to play the full 10 ends every game. There was nothing like the misery of playing out ends 6-10 when you were already up 5 or 6 points, a scenario that 95% of curlers would shake in.
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10-11-12 03:14AM |
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